PROJECT OVERVIEW

DURATION:
8 weeks

MY ROLE
Product Design


TOOLS USED
Figma, Adobe Illustrator,
Photoshop, XD


PLATFORM
IOS

THE TEAM
Independent Project

SKILLS
UX Research, UI Design,
Interaction Design

PROCESS OVERVIEW

User Research

Interview • Affinity Diagram • Empathy Map • Survey • User Persona

CHALLENGE

Despite the abundance of travel apps, users face difficulties in navigating and utilizing them effectively, particularly in building pre-planned trip itineraries and accommodating any changes in itinerary based on their interests, preferences, and constraints.

QUALITATIVE RESEARCH:

INTERVIEW PLAN

Method:
In order to generate empathy and understand the Travel challenges of the users, I interviewed 5 candidates of 55-65 years age group. I followed the semi-structured interview technique and asked them 18 questions to understand their pain points, preferences, and behaviors related to travel planning.

Interview Objectives:

  1. What kind of travel habits do users (Senior traveler)s have?

  2. What are their preferences for preplanned itineraries?

  3. What are the level of flexibility users desire? Why?

AFFINITY DIAGRAM & EMPATHY MAP

Organized insights from interviews into affinity diagrams and empathy maps for deeper understanding of users pain point and preferences.

QUANTITATIVE RESEARCH:

SURVEY

As the next step of my Research phase I gathered quantitative data by conducting a survey of 25 people of the same age range and found some valuable insights.

Key Findings:

Desire for Convenience: Senior travelers appreciate preplanned itineraries as they offer convenience and reduce decision-making stress.
Need for Flexibility: While seniors enjoy preplanned itineraries, they also value the flexibility to make adjustments based on personal interests, health considerations, and spontaneous opportunities.
Accessibility and Ease of Use: The app must feature intuitive navigation, clear instructions, and accessibility options to accommodate users with varying levels of technological proficiency.
Safety and Security: Seniors prioritize safety and may require features such as emergency assistance, real-time location tracking, and easy access to important contacts.

USER PERSONA

Developed 2 different user personas based on research findings. This is a refined version of our target user and helps me understand the thought process, travel decisions, influences etc pf different users in a more better way.

Empathize

User Insights • Problem Statement • Value Proposition • User Scenario • Journey Mapping

USER INSIGHT STATEMENT

“Mary needs a pre planned trip itinerary with an option of flexibility because she likes to have control over making changes to her itinerary - if needed, due to her liking of a place or health or other factors.”

PROBLEM STATEMENT

HOW MIGHT WE design an app that empowers users to customize pre-planned itineraries according to their preferences and constraints?

FEATURE PRIORITIZATION MATRIX

JOURNEY MAP

And finally a User journey map is created using a User scenario.

UX STORYTELLING

After the Ideation phase, begins the UX Storytelling phase where we use different techniques to understand the user’s pain points, scenario, User Journey etc.

Ideate

Competitor Analysis • User Flow • Sketches • Low fi Prototype • User Testing

COMPETITOR ANALYSIS

We thoroughly evaluated existing travel apps to identify their strengths, weaknesses, and opportunities for improvement, informing our design strategy.

USER FLOW

For Travel Assistance

By mapping out the user journey from start to finish, we pinpointed key touchpoints and interactions, ensuring a seamless experience for our users.

SKETCHES:

We produced rough sketches to visualize initial design concepts and iterated on ideas to ensure the best possible solutions for our users.

LO-FI PROTOTYPE:

Developing low-fidelity prototypes allowed us to test basic functionalities early on, gathering valuable feedback to refine our design approach.

USER TESTING – Round 1

Initial user testing sessions were conducted to validate design assumptions and identify areas for improvement, setting the stage for iterative refinement.

TASK ASSIGNED:

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  • eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam

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FEEDBACK:

  • Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam,

  • eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam

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Design

Moodboard • Style Guide • Hi-fidelity Prototype

STYLE GUIDE

HI-FI PROTOTYPE

Test

User Test • Revisions • Reflections

USER TESTING – Round 2

Initial user testing sessions were conducted to validate design assumptions and identify areas for improvement, setting the stage for iterative refinement.

TASK ASSIGNED:

  • Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam,

  • eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam

  • voluptatem quia voluptas sit aspernatur aut odit aut fugit,

  • sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui

FEEDBACK/ REVISIONS

  • Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam,

  • eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam

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  • sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui

REFLECTIONS

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  • eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam

  • voluptatem quia voluptas sit aspernatur aut odit aut fugit,

  • sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui